20.04.2020. / projects
20.04.2020. / projects
SELECTED PARTICIPANTS OF THE DIGITELLING VIDEO GAME MENTORING PROGRAM
A German-French-Croatian jury has selected participants of an innovative indie video game mentoring program that is part of the DigiTelling project.
Three projects were selected – from Croatia, Serbia and Slovenia. Participants will be mentored by experts from the German and French video game industries, and will have the opportunity to promote their work at gaming fairs and conventions in Germany and France. Further development of their projects will be continually presented by Cologne Game Lab.
More about the selected projects:
COLUMNAE: A Past Under Construction
Moonburnt Studio (Serbia)
The story of COLUMNAE is set more than a century after an environmental catastrophe made the air on the surface of the earth unbreathable, and the rich locked themselves up in Deus: a closed heavenly settlement built upon gigantic metal pillars called Columnae. Beneath Columnae, a huge apparatus Machina was built to automatically extract underground resources and pump them up via pipes, through Columnae and into Deus. Trying to escape the lethal environment on the surface, those not wealthy enough settled in Columnae, where they now live by parasitizing on resources coming from Machina. Not only unable to enter Deus, but also unwilling to cooperate with people living on nearby Meteora, the society of Columnae is plagued by corruption, political manipulation, power struggle and poverty. In this world, our protagonist (a working-class guy of a background dependent on the player's actions) is sent on a supposedly simple mission, that will eventually become a journey that will reveal the past and possibly change the future of every living person in Columnae.
Prune Games (Croatia, Serbia)
Mine VR is a narrative-driven adventure game in VR which completely relies on audible and haptic feedback, rather than on visual, to guide a player in a role of a protagonist through an interactive story driven by exploration and puzzle-solving. Although lacking a visual component, this game is not aimed only for the blind and visually impaired people. Main goal of this project is to provide diverse experiences for different groups of players, but most importantly to provide a compelling experience for all players.
The story behind Mine VR is a Sci-Fi story which follows Alix – a young science intern who loses sight in a laboratory accident. Despite the tragic loss, Alix discovers a newly gained ability, almost like a new kinesthetic sense, to perceive the environment without the aid of vision and descry things that seemingly weren’t there before the tragic event.
Sara Lukanc & Jan Gortnar (Slovenia)
Imagine. If you had lost it all – your family, your memories, your life. Who would you trust? Could you trust yourself?
You play as Joshua Hayes, a neuroscientist trying to figure out what happened to him and his family, barely remembering anything about his past. To solve the mystery, you must explore parallel universes and collect your memories which may lead to unexpected discoveries. Intertwined and suspenseful, they eventually culminate in ending your search for the cure of your wife’s illness, but not without the cost of crossing paths with the story’s antagonist – yourself.
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The first module of the DigiTelling innovative indie video game mentorship program will be held online from May 12 to June 30, 2020. more...
A German-French-Croatian jury has selected participants of an innovative indie video game mentoring program that is part of the DigiTelling project. more...
Organized by the Goethe-Institut Kroatien and the Français de Croatie Institute, the first regional mentoring program for innovative indie video games has been launched as part of the DigiTelling project. more...